A ‘Serious Play’ Day
iMM_2009 Inaugural Event, November 11, 2009, Clemson University MATRF, 9:30 am – 3:30 pm
Call for Participation, Submission deadline: Monday, October 19 to Cynthia Haynes, firstname.lastname@example.org
Students in the Master’s of Art in Professional Communication (MAPC) and the Rhetorics, Communication, and Information Design (RCID) programs invite proposals for brief presentations to be given at the inaugural “Intermedia Meeting of the Minds: A ‘Serious Play Day’ for User-Experience Professionals.” iMM_2009 is a celebration of World Usability Day, and thus seeks to bring people together to consider tools and issues central to user-experience research and design. The event will be held in Clemson University’s Multimedia Authoring and Teaching Facility (MATRF, 409 Daniel Hall) on Wednesday, November 11, 2009 from 9:30am – 3:30 pm. The purpose of this industry-academia consortium is to explore how social media, serious gaming, and related rich media techniques can inform and improve user-experiences in Web 2.0 environments.
iMM_2009 will include two sessions. In the morning, invited user-experience professionals will give brief presentations on interfaces that they believe utilize Web 2.0 technologies to an exemplary degree. After the presentations, an open-ended discussion of the interfaces will attempt to articulate patterns or best practices that attendees can take with them and refer back to when making or evaluating their own designs in the future.
The afternoon session will feature the invited speakers serving as consultants or mentors to the accepted graduate students. In a format similar to CCCC’s Research Network Forum (RNF), students will be paired with UX professionals. Beginning with a brief account of the student’s research and ending with tips, insight, and a widened frame of reference, these round-table discussions will offer students a unique opportunity to collaborate, network, and learn from some of the best and most experienced UX professionals in the southeast.
Graduate students are thus invited to submit 250 – 350 word abstracts regarding on-going or proposed research situated at the intersection of social media, serious gaming, and related technologies and that is engaged in significantly applied research of these realms. Acceptance is limited and highly competitive; students are encouraged to submit work for consideration before the October 19th deadline. Please email proposals to Cynthia Haynes at email@example.com