The RCID Serious Games Colloquium meeting on Monday, Oct 19, featured a presentation by Josh Hilst entitled “Gaming with Protocol: Control and Serious Games.” Hilst discussed Alexander Galloway’s work in Protocol: How Control Exists after Decentralization and Galloway and Eugene Thacker’s The Exploit: A Theory of Networks as related to serious games and the narratology/ludology skirmish in game studies research.
On Tuesday, Oct 20, a group of 11 RCID students, 2 MAPC students, Jan Holmevik, and Cynthia Haynes, attended the much anticipated reprise of the 1999 Digital Arts and Culture Conference debate between Espen Aarseth and Janet Murray.
Ian Bogost of Georgia Tech organized and moderated the session, which included talks by Aarseth (IT-University of Copenhagen), Murray (Georgia Tech), and Fox Harrell, Assistant Professor of Digital Media in their School of Literature, Communication, and Culture. The debate, billed as “How to Think about Narrative and Interactivity,” revisited the historical conflict between narratology and ludology launched at the ‘99 DAC conference at Georgia Tech. Aside from Aarseth and Murray, Haynes and Holmevik were the only other attendees present at the ‘99 event. View the video of last week’s roundtable session (note how the RCID contingent filled half the room!). See the post on Ian Bogost’s blog about the event.
Photos: Jan with Espen, the GA Tech session, and the RCID people at the event.
Next meeting, Monday, Nov. 2nd, with talk about RCID, Serious Games Colloquium, and WOW …
For additional news and lists of readings see, the Serious Games Colloquium website link to this fall’s schedule.